//----------------------------------------------------------- // //----------------------------------------------------------- class FlyingController extends UTPlayerController; // Code to activate a simple third person camera // Don't know if it is all necessary, but it works simulated event PostBeginPlay() { super.PostBeginPlay(); PlayerCamera.CameraStyle = 'ThirdPerson'; if(Pawn != none && UTPawn(Pawn) != none) { UTPawn(Pawn).SetThirdPersonCamera(true); } } DefaultProperties { bBehindView=true }