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[URL]
Protocol=unreal
Name=Player
Map=DishonoredGameFull_P.umap
LocalMap=DishonoredGameFull_P.umap
LocalOptions=
TransitionMap=DishonoredGameFull_P.umap
MapExt=umap
EXEName=DishonoredGame.exe
DebugEXEName=DEBUG-DishonoredGame.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=Dishonored Game
GameNameShort=EG

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=DishonoredGame.DishonoredViewportClient
LocalPlayerClassName=DishonoredGame.DisLocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=DishonoredGame.DishonoredEngine
EditorEngine=DishonoredEditor.DishonoredEditorEngine
UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
SubtitleFontName=EngineFonts.SmallFont
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DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
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EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
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TickMaterialName=EditorMaterials.Tick_Mat
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DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
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RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
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[Engine.StreamingMovies]
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Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=PlayerManagement
Suppress=PlayerMove
Paths=..\..\DishonoredGame\Content
Paths=..\..\DishonoredGame\__Trashcan
LocalizationPaths=..\..\DishonoredGame\Localization
Paths=..\DishonoredGameContent\Content
Paths=..\DishonoredGameContent\__Trashcan
Paths=..\DishonoredGameDLC06Content\Content
Paths=..\DishonoredGameDLC06Content\__Trashcan
Paths=..\DishonoredGameDLC07Content\Content
Paths=..\DishonoredGameDLC07Content\__Trashcan
SavePath=..\..\DishonoredGame\Save
Extensions=umap
SeekFreePCPaths=..\..\DishonoredGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevAIReachability
Suppress=DevContactAI
Suppress=DevDialogTree
Suppress=DevDifficulty
Suppress=DevPowers
Suppress=DevSpawners
Suppress=DevCorpse
Suppress=DevPawn
Suppress=DevProjectile
Suppress=DevAIBrain
Suppress=DevAIStims
Suppress=DevSaveLoad
Suppress=DevSever
Suppress=DevAIKnowledge
Suppress=DevInventory
Suppress=DevAIContext
Suppress=DevGFxUI
Suppress=DevCrosshair
Suppress=DevAIHideout
Suppress=DevDLC05_Scoring

[Engine.Client]
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.4
ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[TextureStreaming]
PoolSize=320
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=20
StopStreamingLimit=12
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

[StreamByURL]
PostLoadPause=6.0

[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GameFOVAngle=75.000000
FaceFXFOVAngle=60.000000
FaceFXCameraDefaultDistance=512
GodMode=True
AutoSaveDir=..\..\DishonoredGame\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
MobileScriptOutputPath=..\..\DishonoredGame\ScriptMobile
EditorOnlyContentPackages=DishonoredEditorResources
AnimCompressionMaxEndEffectorError=0.5
EditPackagesOutPath=..\..\DishonoredGame\Script
FRScriptOutputPath=..\..\DishonoredGame\ScriptFinalRelease
EditPackages=DishonoredGame
EditPackages=DishonoredEditor
EditPackages=DishonoredGameContent
EditPackages=DishonoredGameDLC06Content
EditPackages=DishonoredGameDLC07Content
EditPackages=OnlineSubsystemPSN
InEditorGameURLOptions=
ClassMapPair=Pylon/DisPylon
HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh
HiddenActorFactoryNames=ActorFactoryFoliage
HiddenActorFactoryNames=ActorFactoryInteractiveFoliage
HiddenActorFactoryNames=ActorFactoryRigidBody
HiddenActorFactoryNames=ActorFactoryDecal
HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo
HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic
HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable
HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop
HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple
HiddenActorFactoryNames=ActorFactoryAmbientSound
HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable
HiddenActorFactoryNames=ActorFactoryCoverLink
HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight
HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable
HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo
HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo
HiddenActorFactoryNames=ActorFactoryPathNode
HiddenActorFactoryNames=ActorFactoryPylon
HiddenActorFactoryNames=ActorFactoryTrigger
HiddenActorFactoryNames=ActorFactoryAI
HiddenActorFactoryNames=ActorFactoryVehicle
HiddenActorFactoryNames=PickupFactory

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
SnapDistance=10.000000
CurrentGridSz=5

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData

[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=3
LogTimes=True

[AnimationCompression]
CompressCommandletVersion=1	// Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim
TranslationCompressionFormat=7
RotationCompressionFormat=7
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0

[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
VoiceNotificationDelta=0.2

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads

[ConfigCoalesceFilter]
FilterOut=DishonoredEngine.ini
FilterOut=DishonoredEditor.ini
FilterOut=DishonoredInput.ini
FilterOut=DishonoredLightmass.ini
FilterOut=DishonoredGame.ini
FilterOut=DishonoredGameDedicatedServer.ini
FilterOut=DishonoredUI.ini
FilterOut=DishonoredCompat.ini
FilterOut=DishonoredEngineG4WLive.ini
FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini
FilterOut=DishonoredEngineNoLive.ini
FilterOut=DishonoredEngineNoLiveDedicatedServer.ini
FilterOut=DishonoredEditorKeyBindings.ini
FilterOut=DishonoredEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=DishonoredEditor.int

[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=192.168.0.61
ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=192.168.0.61
ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=1024
FModShadowPrimitiveInteractionInitialBlockSize=1024

[SystemSettings]
SkeletalLODDistanceFactorMultiplier=1	//DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
StaticLODDistanceFactorMultiplier=1
TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
iType_AntiAlias=1						//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False                 //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
MotionBlurPause=False            //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
DepthOfField=True
AmbientOcclusion=False           //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
bAllowRatsShadow=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=4
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=16
PreShadowResolutionFactor=.5
bEnableVSMShadows=True
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2
ShadowDepthBias=.012
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.7
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
SpeakerConfiguration=0
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4 096,LODBias=0,NumStreamedMips=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize= 4096,LODBias=0,NumStreamedMips=0) 
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)

[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)

[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False

[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
UseHighQualityBloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
SkeletalMeshLODBias=1
ParticleLODBias=1
MaxAnisotropy=2
bAllowBetterModulatedShadows=FALSE

[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true

[FullScreenMovie]
bForceNoMovies=false
BinkIOStreamReadBufferSize=1000000
bForceNoStartupMovies=true
bShouldStopMovieAtEndOfLoadMap=true
StartupMovies=Black_266ms
StartupMovies=ZenimaxLegal
StartupMovies=ZenimaxLegalFR
StartupMovies=LogoBethesda
StartupMovies=LogoArkane
StartupMovies=UE3_logo
StartupMovies=Legal
StartupMovies=Loading
LoadMapMovies=Loading
SkippableMovies=Prison_Montage
SkippableMovies=Intro
SkippableMovies=Intro_Loc
SkippableMovies=DLC06_Monologue_Rothwild_LOC
SkippableMovies=DLC06_Monologue_Timsh_LOC
SkippableMovies=DLC06_Monologue_DaudHQ_LOC
SkippableMovies=DLC07_Monologue_Intro_LOC
SkippableMovies=DLC07_Monologue_Coldridge_LOC
SkippableMovies=DLC07_Monologue_Drapers_LOC
SkippableMovies=DLC07_Monologue_Brigmore_LOC
SkippableMovies=DLC07_Monologue_Outtro_LOC
SkippableMovies=Credits
SkippableMovies=CreditsDLC05
SkippableMovies=CreditsDLC06
SkippableMovies=CreditsDLC07
PlayOnce=DLC06_Slaughter_Ext_P
PlayOnce=DLC06_Timsh_Streets_P
PlayOnce=DLC06_DaudBase_P
PlayOnce=L_DLC07_BaseIntro_P
PlayOnce=L_DLC07_Coldridge_P
PlayOnce=L_DLC07_DraperStreets_P
PlayOnce=L_DLC07_Brig_Ext_P
PlayOnce=L_DLC07_Endgame_P
l_tower_p=INTRO_LOC
DLC06_Slaughter_Ext_P=DLC06_Monologue_Rothwild_LOC
DLC06_Timsh_Streets_P=DLC06_Monologue_Timsh_LOC
DLC06_DaudBase_P=DLC06_Monologue_DaudHQ_LOC
L_DLC07_BaseIntro_P=DLC07_Monologue_Intro_LOC
L_DLC07_Coldridge_P=DLC07_Monologue_Coldridge_LOC
L_DLC07_DraperStreets_P=DLC07_Monologue_Drapers_LOC
L_DLC07_Brig_Ext_P=DLC07_Monologue_Brigmore_LOC
L_DLC07_Endgame_P=DLC07_Monologue_Outtro_LOC
NoBGMMovies=Credits
NoBGMMovies=CreditsDLC05
NoBGMMovies=Dishonored
NoBGMMovies=Intro_loc
NoBGMMovies=Legal
NoBGMMovies=UE3_logo
NoBGMMovies=LogoBethesda
NoBGMMovies=LogoArkane
NoBGMMovies=ZenimaxLegal
NoBGMMovies=ZenimaxLegalFR
NoBGMMovies=Black_266ms
NoBGMovies=DLC06_Monologue_DaudHQ_LOC
NoBGMovies=DLC06_Monologue_Rothwild_LOC
NoBGMovies=DLC06_Monologue_Timsh_LOC
NoBGMovies=DLC06_Outro_HC_LOC
NoBGMovies=DLC06_Outro_LCExecuted_LOC
NoBGMovies=DLC06_Outro_LCSpared_LOC
NoBGMovies=CreditsDLC06
NoBGMovies=DLC07_Monologue_Intro_LOC
NoBGMovies=DLC07_Monologue_Coldridge_LOC
NoBGMovies=DLC07_Monologue_Drapers_LOC
NoBGMovies=DLC07_Monologue_Brigmore_LOC
NoBGMovies=DLC07_Monologue_Outtro_LOC
NoBGMovies=DLC07_End_HC
NoBGMovies=DLC07_End_LC
NoBGMovies=DLC07_PostCredHigh
NoBGMovies=DLC07_PostCredLow
NoBGMovies=CreditsDLC07

[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096

[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false

[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1

[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01

[AnimNotify]
Trail_MaxSampleRate=200.0

[Engine.LocalPlayer]
OverridePPRecoveryTime=1.0

[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1

[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE

[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D

[Configuration]

[Core.PoolParams]
PoolParams_576=7000,100
PoolParams_336=2000,200
PoolParams_112=3500,200
PoolParams_304=500,100
PoolParams_128=3500,100
PoolParams_272=2000,200
PoolParams_96=2500,200
PoolParams_176=1000,200
PoolParams_144=2000,200
PoolParams_64=3000,100
PoolParams_160=2000,100
PoolParams_80=1500,200
PoolParams_208=2500,200
PoolParams_240=1000,100
PoolParams_224=6000,200
PoolParams_192=2000,200
PoolParams_480=500,50
PoolParams_288=500,50
PoolParams_544=500,50
PoolParams_400=300,50
PoolParams_416=400,50
PoolParams_432=200,50
PoolParams_560=300,50
PoolParams_256=800,50
PoolParams_464=300,20
PoolParams_704=100,15
PoolParams_352=200,15
PoolParams_528=50,15
PoolParams_512=100,10
PoolParams_496=100,15
PoolParams_448=100,15
PoolParams_608=150,20
PoolParams_688=100,15
PoolParams_816=50,10
PoolParams_896=75,10
PoolParams_976=100,10
PoolParams_2576=50,10
PoolParams_960=50,10
PoolParams_1104=75,10
PoolParams_720=150,50
PoolParams_672=50,10
PoolParams_320=250,10
PoolParams_880=50,5
PoolParams_1056=100,20
PoolParams_1040=10,5
PoolParams_1072=50,5
PoolParams_592=400,100
PoolParams_656=35,5
PoolParams_944=10,5
PoolParams_368=50,10
PoolParams_624=25,5
PoolParams_384=15,5
PoolParams_3200=10,5
PoolParams_1024=30,5
PoolParams_1296=10,5
PoolParams_848=10,5
PoolParams_752=10,5
PoolParams_1632=5,5
PoolParams_1504=5,5
PoolParams_928=5,5

[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=Engine.ArkProfileSettings

[DishonoredGame.DishonoredEngine]
m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=1)
m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=2)
m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=3)
m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_nRichPresenceChapter=8)
m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=13)
m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_DLC05_Arena_P,m_LoadingMovieName=LoadingDLC05Arena,m_bShowLoadingTexts=true,m_nRichPresenceChapter=18)
m_MapConfig=(m_Name=L_DLC05_ATrain_P,m_LoadingMovieName=LoadingDLC05AT,m_bShowLoadingTexts=true,m_nRichPresenceChapter=16)
m_MapConfig=(m_Name=L_DLC05_BTM_P,m_LoadingMovieName=LoadingDLC05BTM,m_bShowLoadingTexts=true,m_nRichPresenceChapter=17)
m_MapConfig=(m_Name=L_DLC05_ChainKill_P,m_LoadingMovieName=LoadingDLC05ChainKill,m_bShowLoadingTexts=true,m_nRichPresenceChapter=19)
m_MapConfig=(m_Name=L_DLC05_Countdown_P,m_LoadingMovieName=LoadingDLC05Countdown,m_bShowLoadingTexts=true,m_nRichPresenceChapter=20)
m_MapConfig=(m_Name=L_DLC05_DropAttack_P,m_LoadingMovieName=LoadingDLC05DropAttack,m_bShowLoadingTexts=true,m_nRichPresenceChapter=21)
m_MapConfig=(m_Name=L_DLC05_MysteryMan_P,m_LoadingMovieName=LoadingDLC05MysteryMan,m_bShowLoadingTexts=true,m_nRichPresenceChapter=22)
m_MapConfig=(m_Name=L_DLC05_OilRain_P,m_LoadingMovieName=LoadingDLC05OilRain,m_bShowLoadingTexts=true,m_nRichPresenceChapter=23)
m_MapConfig=(m_Name=L_DLC05_Race_P,m_LoadingMovieName=LoadingDLC05Race,m_bShowLoadingTexts=true,m_nRichPresenceChapter=24)
m_MapConfig=(m_Name=L_DLC05_Thief_P,m_LoadingMovieName=LoadingDLC05Thief,m_bShowLoadingTexts=true,m_nRichPresenceChapter=25)
m_MapConfig=(m_Name=L_DLC05_MainMenu_P,m_LoadingMovieName=LoadingDLC05,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=DLC06_Dishonored_MainMenu,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=DLC06_DishonoredGameFull_P,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=DLC06_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Tower_Size",m_LoadingMovieName=LoadingDLC06Tower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=26)
m_MapConfig=(m_Name=DLC06_Slaughter_Ext_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
m_MapConfig=(m_Name=DLC06_Slaughter_Int_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
m_MapConfig=(m_Name=DLC06_Timsh_Streets_P,m_FriendlyName="Legal District",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
m_MapConfig=(m_Name=DLC06_Timsh_Estate_P,m_FriendlyName="Timsh Estate",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
m_MapConfig=(m_Name=DLC06_DaudBase_P,m_FriendlyName="Daud's Hideout",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06DaudBase_Size",m_LoadingMovieName=LoadingDLC06DaudBase,m_bShowLoadingTexts=true,m_nRichPresenceChapter=29)
m_MapConfig=(m_Name=L_DLC07_MainMenu,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=L_DLC07_GameFull_P,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=L_DLC07_BaseIntro_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Intro_Size",m_LoadingMovieName=LoadingDLC07Intro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=30)
m_MapConfig=(m_Name=L_DLC07_Coldridge_P,m_FriendlyName="Coldridge Prison 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Prison_Size",m_LoadingMovieName=LoadingDLC07Prison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=31)
m_MapConfig=(m_Name=L_DLC07_DraperStreets_P,m_FriendlyName="Drapers Ward",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
m_MapConfig=(m_Name=L_DLC07_DraperShip_P,m_FriendlyName="Drapers Ward Riverfront",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperShip_Size",m_LoadingMovieName=LoadingDLC07DraperShip,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
m_MapConfig=(m_Name=L_DLC07_DraperMill_P,m_FriendlyName="Drapers Ward Textile Mill",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07MillDL_Size",m_LoadingMovieName=LoadingDLC07MillDL,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
m_MapConfig=(m_Name=L_DLC07_DraperSewers_P,m_FriendlyName="Drapers Ward Sewer",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
m_MapConfig=(m_Name=L_DLC07_Brig_Ext_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
m_MapConfig=(m_Name=L_DLC07_Brigmore_Int_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
m_MapConfig=(m_Name=L_DLC07_Brigmore_Void_P,m_FriendlyName="Brigmore Void",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreVoid_Size",m_LoadingMovieName=LoadingDLC07BVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
m_MapConfig=(m_Name=L_DLC07_Endgame_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07End_Size",m_LoadingMovieName=LoadingDLC07End,m_bShowLoadingTexts=true,m_nRichPresenceChapter=34)
m_bShowLoadingMapNameAndHints=true
m_fSaveNotificationMovieMinimumDuration=3.0
m_fSaveNotificationMovieMinimumDurationNoHD=3.0

[Windows.StandardUser]
MyDocumentsSubDirName=Dishonored

[OnlineSubsystemPC.OnlineSubsystemPC]
LoggedInPlayerName=PlayerOne
ProfileDataDirectory=../../DishonoredGame/SaveData
ProfileDataExtension=.disprofile

[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=unrealtest
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=NNP_BottomRight
ResetStats=0

[DishonoredMods]
MapInfoClass=DishonoredGame.DishonoredMapInfo
AudioSystemClass=DishonoredGame.DishonoredAudioSystem

[DishonoredGame.DishonoredViewportClient]
bUseHardwareCursorWhenWindowed=false
m_fLowFPSDisplayDuration=1.0
m_fLowFPSNeededFrameCount=10
m_HideFPSWarningInShipping=true

[DisFullScreenMovieBink]
fLoadingDelay=0
bAlwaysAutoStart=false
MapsToAutoStart=Dishonored_MainMenu
MapsToAutoStart=DishonoredGameFull_P
MapsToAutoStart=L_DLC05_MainMenu_P
MapsToAutoStart=L_DLC05_Arena_P
MapsToAutoStart=L_DLC05_ATrain_P
MapsToAutoStart=L_DLC05_BTM_P
MapsToAutoStart=L_DLC05_ChainKill_P
MapsToAutoStart=L_DLC05_Countdown_P
MapsToAutoStart=L_DLC05_DropAttack_P
MapsToAutoStart=L_DLC05_MysteryMan_P
MapsToAutoStart=L_DLC05_OilRain_P
MapsToAutoStart=L_DLC05_Race_P
MapsToAutoStart=L_DLC05_Thief_P
MapsToAutoStart=DLC06_DishonoredGameFull_P
MapsToAutoStart=DLC06_Dishonored_MainMenu
MapsToAutoStart=L_DLC07_GameFull_P
MapsToAutoStart=L_DLC07_MainMenu

[IniVersion]
0=1597343994.000000
1=1597343911.000000

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