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-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
-- Core Variables
local LocalPlayer = Players.LocalPlayer
local LightsaberRemotes = ReplicatedStorage:WaitForChild("LightsaberRemotes")
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
-- Remote References
local BlockRemote = LightsaberRemotes:WaitForChild("Block")
local UnblockRemote = LightsaberRemotes:WaitForChild("Unblock")
local AttackRemote = LightsaberRemotes:WaitForChild("Attack")
local SwingRemote = LightsaberRemotes:WaitForChild("Swing")
local OnHitRemote = LightsaberRemotes:WaitForChild("OnHit")
-- Settings
local killAllEnabled = false
local killAuraEnabled = false
local autoAttackEnabled = false
local autoBlockEnabled = false
local teleportOffset = 3
local detectionRange = 25
local attackRange = 12
local attackDelay = 0.05
local teleportDelay = 0.1
local blockCheckDelay = 0.15
-- Attack types
local ATTACK_TYPES = {1, 2, 3}
-- Threads
local autoAttackThread = nil
local killAuraThread = nil
local killAllThread = nil
local autoBlockThread = nil
-- Check if mobile platform
local isMobile = (UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled and not UserInputService.MouseEnabled)
-- Auto-detect performance settings based on platform
if isMobile then
-- Mobile optimization
attackDelay = 0.1
teleportDelay = 0.15
blockCheckDelay = 0.2
elseif RunService:IsStudio() or not RunService:IsRunning() then
-- Studio/testing optimization
attackDelay = 0.05
teleportDelay = 0.1
blockCheckDelay = 0.15
else
-- Default PC settings
attackDelay = 0.03
teleportDelay = 0.07
blockCheckDelay = 0.1
end
-- Create GUI if it doesn't exist already
local screenGui = game.CoreGui:FindFirstChild("SaberScript")
if not screenGui then
screenGui = Instance.new("ScreenGui")
screenGui.Name = "SaberScript"
screenGui.ResetOnSpawn = false
screenGui.Parent = game.CoreGui
end
-- Clean up existing GUI elements if script is re-executed
if screenGui:FindFirstChild("MainFrame") then
screenGui.MainFrame:Destroy()
end
if screenGui:FindFirstChild("MinimizedFrame") then
screenGui.MinimizedFrame:Destroy()
end
-- Main Frame - Compact Design
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 180, 0, 220) -- More compact size
mainFrame.Position = isMobile and UDim2.new(0.5, -90, 0.5, -110) or UDim2.new(1, -190, 0.5, -110)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
-- Minimized Frame (hidden initially)
local minimizedFrame = Instance.new("Frame")
minimizedFrame.Name = "MinimizedFrame"
minimizedFrame.Size = UDim2.new(0, 100, 0, 30)
minimizedFrame.Position = UDim2.new(0.5, -50, 0, 10)
minimizedFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
minimizedFrame.BorderSizePixel = 0
minimizedFrame.Active = true
minimizedFrame.Draggable = true
minimizedFrame.Visible = false
minimizedFrame.Parent = screenGui
-- Round corners for both frames
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = mainFrame
corner:Clone().Parent = minimizedFrame
-- Minimized Frame UI
local miniLabel = Instance.new("TextLabel")
miniLabel.Name = "MiniLabel"
miniLabel.Text = "SABER AURA"
miniLabel.Size = UDim2.new(1, -40, 1, 0)
miniLabel.Position = UDim2.new(0, 5, 0, 0)
miniLabel.Font = Enum.Font.GothamBold
miniLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
miniLabel.TextSize = 14
miniLabel.BackgroundTransparency = 1
miniLabel.Parent = minimizedFrame
local expandButton = Instance.new("TextButton")
expandButton.Name = "ExpandButton"
expandButton.Text = "+"
expandButton.Size = UDim2.new(0, 25, 0, 25)
expandButton.Position = UDim2.new(1, -30, 0.5, -12.5)
expandButton.Font = Enum.Font.GothamBold
expandButton.TextColor3 = Color3.fromRGB(255, 255, 255)
expandButton.TextSize = 16
expandButton.BackgroundColor3 = Color3.fromRGB(50, 50, 70)
expandButton.BorderSizePixel = 0
expandButton.Parent = minimizedFrame
local expandCorner = Instance.new("UICorner")
expandCorner.CornerRadius = UDim.new(0, 6)
expandCorner.Parent = expandButton
-- Main Frame UI
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "Title"
titleLabel.Text = "SABER AURA"
titleLabel.Size = UDim2.new(1, -70, 0, 25)
titleLabel.Position = UDim2.new(0, 5, 0, 5)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 16
titleLabel.BackgroundTransparency = 1
titleLabel.Parent = mainFrame
-- Minimize button
local minimizeButton = Instance.new("TextButton")
minimizeButton.Name = "MinimizeButton"
minimizeButton.Text = "-"
minimizeButton.Size = UDim2.new(0, 25, 0, 25)
minimizeButton.Position = UDim2.new(1, -60, 0, 5)
minimizeButton.Font = Enum.Font.GothamBold
minimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
minimizeButton.TextSize = 18
minimizeButton.BackgroundColor3 = Color3.fromRGB(50, 50, 70)
minimizeButton.BorderSizePixel = 0
minimizeButton.Parent = mainFrame
local minimizeCorner = Instance.new("UICorner")
minimizeCorner.CornerRadius = UDim.new(0, 6)
minimizeCorner.Parent = minimizeButton
-- Close button
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Text = "X"
closeButton.Size = UDim2.new(0, 25, 0, 25)
closeButton.Position = UDim2.new(1, -30, 0, 5)
closeButton.Font = Enum.Font.GothamBold
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.TextSize = 14
closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeButton.BorderSizePixel = 0
closeButton.Parent = mainFrame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 6)
closeCorner.Parent = closeButton
-- Main toggle buttons
local buttonHeight = 30
local buttonSpacing = 5
local startY = 35
-- Kill Aura Button
local killAuraButton = Instance.new("TextButton")
killAuraButton.Name = "KillAuraButton"
killAuraButton.Text = "KILL AURA: OFF"
killAuraButton.Size = UDim2.new(1, -20, 0, buttonHeight)
killAuraButton.Position = UDim2.new(0, 10, 0, startY)
killAuraButton.Font = Enum.Font.GothamBold
killAuraButton.TextColor3 = Color3.fromRGB(255, 255, 255)
killAuraButton.TextSize = 14
killAuraButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
killAuraButton.BorderSizePixel = 0
killAuraButton.Parent = mainFrame
local killAuraCorner = Instance.new("UICorner")
killAuraCorner.CornerRadius = UDim.new(0, 6)
killAuraCorner.Parent = killAuraButton
-- Kill All Button
local killAllButton = Instance.new("TextButton")
killAllButton.Name = "KillAllButton"
killAllButton.Text = "KILL ALL: OFF"
killAllButton.Size = UDim2.new(1, -20, 0, buttonHeight)
killAllButton.Position = UDim2.new(0, 10, 0, startY + buttonHeight + buttonSpacing)
killAllButton.Font = Enum.Font.GothamBold
killAllButton.TextColor3 = Color3.fromRGB(255, 255, 255)
killAllButton.TextSize = 14
killAllButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
killAllButton.BorderSizePixel = 0
killAllButton.Parent = mainFrame
local killAllCorner = Instance.new("UICorner")
killAllCorner.CornerRadius = UDim.new(0, 6)
killAllCorner.Parent = killAllButton
-- Auto Attack Button
local autoAttackButton = Instance.new("TextButton")
autoAttackButton.Name = "AutoAttackButton"
autoAttackButton.Text = "AUTO ATTACK: OFF"
autoAttackButton.Size = UDim2.new(1, -20, 0, buttonHeight)
autoAttackButton.Position = UDim2.new(0, 10, 0, startY + (buttonHeight + buttonSpacing) * 2)
autoAttackButton.Font = Enum.Font.GothamBold
autoAttackButton.TextColor3 = Color3.fromRGB(255, 255, 255)
autoAttackButton.TextSize = 14
autoAttackButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
autoAttackButton.BorderSizePixel = 0
autoAttackButton.Parent = mainFrame
local autoAttackCorner = Instance.new("UICorner")
autoAttackCorner.CornerRadius = UDim.new(0, 6)
autoAttackCorner.Parent = autoAttackButton
-- Auto Block Button
local autoBlockButton = Instance.new("TextButton")
autoBlockButton.Name = "AutoBlockButton"
autoBlockButton.Text = "AUTO BLOCK: OFF"
autoBlockButton.Size = UDim2.new(1, -20, 0, buttonHeight)
autoBlockButton.Position = UDim2.new(0, 10, 0, startY + (buttonHeight + buttonSpacing) * 3)
autoBlockButton.Font = Enum.Font.GothamBold
autoBlockButton.TextColor3 = Color3.fromRGB(255, 255, 255)
autoBlockButton.TextSize = 14
autoBlockButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
autoBlockButton.BorderSizePixel = 0
autoBlockButton.Parent = mainFrame
local autoBlockCorner = Instance.new("UICorner")
autoBlockCorner.CornerRadius = UDim.new(0, 6)
autoBlockCorner.Parent = autoBlockButton
-- Status label
local statusLabel = Instance.new("TextLabel")
statusLabel.Name = "StatusLabel"
statusLabel.Text = "READY"
statusLabel.Size = UDim2.new(1, -20, 0, 20)
statusLabel.Position = UDim2.new(0, 10, 0, startY + (buttonHeight + buttonSpacing) * 4 + 5)
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
statusLabel.TextSize = 12
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.BackgroundTransparency = 1
statusLabel.Parent = mainFrame
-- Functions
local function updateStatus(message, color)
statusLabel.Text = message
statusLabel.TextColor3 = color or Color3.fromRGB(255, 255, 255)
end
-- Function to get nearby targets (for Kill Aura)
local function getNearbyTargets()
local targets = {}
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and
player.Character and
player.Character:FindFirstChild("HumanoidRootPart") and
player.Character:FindFirstChild("Humanoid") and
player.Character.Humanoid.Health > 0 then
local distance = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance <= detectionRange then
table.insert(targets, {
player = player,
character = player.Character,
distance = distance
})
end
end
end
-- Sort by distance
table.sort(targets, function(a, b)
return a.distance < b.distance
end)
return targets
end
-- Function to get all valid targets (for Kill All)
local function getAllTargets()
local targets = {}
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and
player.Character and
player.Character:FindFirstChild("HumanoidRootPart") and
player.Character:FindFirstChild("Humanoid") and
player.Character.Humanoid.Health > 0 then
table.insert(targets, {
player = player,
character = player.Character,
distance = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
})
end
end
-- Sort by distance
table.sort(targets, function(a, b)
return a.distance < b.distance
end)
return targets
end
-- Function to check if any enemies are near that might attack
local function hasNearbyThreats()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and
player.Character and
player.Character:FindFirstChild("HumanoidRootPart") and
player.Character:FindFirstChild("Humanoid") and
player.Character.Humanoid.Health > 0 then
local distance = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance <= attackRange * 1.5 then
return true
end
end
end
return false
end
-- Improved attack function with better hit detection
local function attackTarget(targetCharacter)
if not targetCharacter or not LocalPlayer.Character then return end
-- Make sure we're not blocking when attacking
pcall(function()
UnblockRemote:FireServer()
end)
task.wait(0.02) -- Small delay to ensure unblock happens
-- Select attack type
local attackType = ATTACK_TYPES[math.random(1, #ATTACK_TYPES)]
-- Set up attack arguments
local attackArgs = {
[1] = attackType,
[2] = math.random(1, 2),
[3] = false,
[4] = false
}
-- Execute attack sequence
pcall(function()
-- Attack sequence
AttackRemote:FireServer(unpack(attackArgs))
SwingRemote:FireServer()
-- Multi-point hit detection for better hit registration
local hitParts = {
targetCharacter,
targetCharacter:FindFirstChild("HumanoidRootPart"),
targetCharacter:FindFirstChild("Head"),
targetCharacter:FindFirstChild("UpperTorso") or targetCharacter:FindFirstChild("Torso"),
targetCharacter:FindFirstChild("LowerTorso"),
targetCharacter:FindFirstChild("Humanoid")
}
-- Try to hit all possible parts
for _, part in pairs(hitParts) do
if part then
OnHitRemote:FireServer(part)
end
end
end)
end
-- Function to teleport behind target
local function teleportBehind(target)
if not target or
not target.character or
not target.character:FindFirstChild("HumanoidRootPart") or
not LocalPlayer.Character or
not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return false
end
local targetHRP = target.character.HumanoidRootPart
local targetCFrame = targetHRP.CFrame
-- Position behind the player
local behindPosition = targetCFrame * CFrame.new(0, 0, teleportOffset)
-- Teleport
LocalPlayer.Character.HumanoidRootPart.CFrame = behindPosition
return true
end
-- Handle block state
local function setBlockState(shouldBlock)
if shouldBlock then
pcall(function()
BlockRemote:FireServer()
end)
else
pcall(function()
UnblockRemote:FireServer()
end)
end
end
-- Improved auto block function
local function startAutoBlock()
if autoBlockThread then
pcall(function()
task.cancel(autoBlockThread)
end)
autoBlockThread = nil
end
if not autoBlockEnabled then return end
autoBlockThread = task.spawn(function()
local isBlocking = false
while autoBlockEnabled and not (killAuraEnabled or killAllEnabled) do
-- Check if we need to block
local shouldBlock = hasNearbyThreats()
-- Toggle block state if needed
if shouldBlock and not isBlocking then
setBlockState(true)
isBlocking = true
updateStatus("BLOCKING", Color3.fromRGB(0, 200, 255))
elseif not shouldBlock and isBlocking then
setBlockState(false)
isBlocking = false
updateStatus("IDLE", Color3.fromRGB(0, 255, 0))
end
task.wait(blockCheckDelay)
end
-- Make sure to unblock when turning off auto block
setBlockState(false)
updateStatus("IDLE", Color3.fromRGB(0, 255, 0))
end)
end
-- Enhanced Kill Aura / Kill All combat function
local function startCombatMode()
if autoAttackThread then
pcall(function()
task.cancel(autoAttackThread)
end)
autoAttackThread = nil
end
-- Stop standalone auto block thread if it's running
if autoBlockThread then
pcall(function()
task.cancel(autoBlockThread)
end)
autoBlockThread = nil
end
autoAttackThread = task.spawn(function()
local lastAttackTime = 0
local targetInRange = false
while killAuraEnabled or killAllEnabled do
local targets
if killAuraEnabled then
targets = getNearbyTargets()
updateStatus("KILL AURA: "..#targets.." TARGETS", Color3.fromRGB(255, 100, 100))
else
targets = getAllTargets()
updateStatus("KILL ALL: "..#targets.." TARGETS", Color3.fromRGB(255, 50, 50))
end
-- Check if there are targets in attack range
targetInRange = false
for _, target in ipairs(targets) do
if (killAuraEnabled and target.distance <= attackRange) or killAllEnabled then
targetInRange = true
break
end
end
-- Handle blocking based on situation
if not targetInRange and autoBlockEnabled then
-- No targets in range, block if there are threats
if hasNearbyThreats() then
setBlockState(true)
updateStatus("BLOCKING", Color3.fromRGB(0, 200, 255))
end
else
-- Targets in range, unblock to attack
setBlockState(false)
end
-- Only attack in attack range for kill aura, or any target for kill all
for _, target in ipairs(targets) do
if not (killAuraEnabled or killAllEnabled) then break end
local currentTime = os.clock()
if currentTime - lastAttackTime >= attackDelay then
if (killAuraEnabled and target.distance <= attackRange) or killAllEnabled then
-- For Kill All, teleport to target first
if killAllEnabled then
teleportBehind(target)
task.wait(teleportDelay * 0.5)
end
attackTarget(target.character)
lastAttackTime = currentTime
break -- Only attack one target per cycle
end
end
end
-- Re-engage block immediately after attack if needed
if autoBlockEnabled and not targetInRange and hasNearbyThreats() then
setBlockState(true)
updateStatus("BLOCKING", Color3.fromRGB(0, 200, 255))
end
task.wait(attackDelay)
end
-- Restart standalone auto block if it was enabled
if autoBlockEnabled and not (killAuraEnabled or killAllEnabled) then
startAutoBlock()
end
end)
end
-- Kill Aura thread handling
local function toggleKillAura()
killAuraEnabled = not killAuraEnabled
if killAuraEnabled then
killAuraButton.Text = "KILL AURA: ON"
killAuraButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
-- Disable Kill All if it's active
if killAllEnabled then
killAllEnabled = false
killAllButton.Text = "KILL ALL: OFF"
killAllButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
end
killAuraThread = task.spawn(function()
while killAuraEnabled do
local targets = getNearbyTargets()
for _, target in ipairs(targets) do
if not killAuraEnabled then break end
if target.distance <= attackRange then
-- Already handled in startCombatMode
else
-- Teleport to targets outside attackRange but inside detectionRange
if target.distance <= detectionRange then
if teleportBehind(target) then
task.wait(teleportDelay) -- Wait after teleport
end
end
end
end
task.wait(teleportDelay)
end
end)
-- Start the combat mode that handles attacking
startCombatMode()
else
killAuraButton.Text = "KILL AURA: OFF"
killAuraButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
updateStatus("IDLE", Color3.fromRGB(0, 255, 0))
if killAuraThread then
pcall(function()
task.cancel(killAuraThread)
end)
killAuraThread = nil
end
-- Restart auto block if it was enabled
if autoBlockEnabled then
startAutoBlock()
end
end
end
-- Enhanced Kill All thread handling
local function toggleKillAll()
killAllEnabled = not killAllEnabled
if killAllEnabled then
killAllButton.Text = "KILL ALL: ON"
killAllButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
-- Disable Kill Aura if it's active
if killAuraEnabled then
killAuraEnabled = false
killAuraButton.Text = "KILL AURA: OFF"
killAuraButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
end
killAllThread = task.spawn(function()
while killAllEnabled do
local targets = getAllTargets()
for _, target in ipairs(targets) do
if not killAllEnabled then break end
-- Teleport behind target and attack
if teleportBehind(target) then
task.wait(teleportDelay * 0.5) -- Wait after teleport before next target
end
end
task.wait(teleportDelay)
end
end)
-- Start the combat mode that handles attacking
startCombatMode()
else
killAllButton.Text = "KILL ALL: OFF"
killAllButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
updateStatus("IDLE", Color3.fromRGB(0, 255, 0))
if killAllThread then
pcall(function()
task.cancel(killAllThread)
end)
killAllThread = nil
end
-- Restart auto block if it was enabled
if autoBlockEnabled then
startAutoBlock()
end
end
end
-- Auto Attack toggle function
local function toggleAutoAttack()
autoAttackEnabled = not autoAttackEnabled
if autoAttackEnabled then
autoAttackButton.Text = "AUTO ATTACK: ON"
autoAttackButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
-- Create auto attack thread only if kill features aren't active
if not (killAuraEnabled or killAllEnabled) then
autoAttackThread = task.spawn(function()
while autoAttackEnabled and not (killAuraEnabled or killAllEnabled) do
local targets = getNearbyTargets()
updateStatus("AUTO ATTACK: "..#targets.." TARGETS", Color3.fromRGB(255, 150, 0))
for _, target in ipairs(targets) do
if target.distance <= attackRange then
attackTarget(target.character)
break
end
end
task.wait(attackDelay)
end
end)
end
else
autoAttackButton.Text = "AUTO ATTACK: OFF"
autoAttackButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
updateStatus("IDLE", Color3.fromRGB(0, 255, 0))
if autoAttackThread then
pcall(function()
task.cancel(autoAttackThread)
end)
autoAttackThread = nil
end
end
end
-- Auto Block toggle function
local function toggleAutoBlock()
autoBlockEnabled = not autoBlockEnabled
if autoBlockEnabled then
autoBlockButton.Text = "AUTO BLOCK: ON"
autoBlockButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
-- Only start standalone auto block if kill features aren't active
if not (killAuraEnabled or killAllEnabled) then
startAutoBlock()
end
else
autoBlockButton.Text = "AUTO BLOCK: OFF"
autoBlockButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
updateStatus("IDLE", Color3.fromRGB(0, 255, 0))
if autoBlockThread then
pcall(function()
task.cancel(autoBlockThread)
end)
autoBlockThread = nil
end
-- Make sure to unblock when turning off
setBlockState(false)
end
end
-- Toggle minimized state
local function toggleMinimize()
isMinimized = not isMinimized
mainFrame.Visible = not isMinimized
minimizedFrame.Visible = isMinimized
end
-- Event Connections
killAuraButton.MouseButton1Click:Connect(toggleKillAura)
killAllButton.MouseButton1Click:Connect(toggleKillAll)
autoAttackButton.MouseButton1Click:Connect(toggleAutoAttack)
autoBlockButton.MouseButton1Click:Connect(toggleAutoBlock)
closeButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
-- Clean up all threads
if killAuraThread then
pcall(function() task.cancel(killAuraThread) end)
end
if killAllThread then
pcall(function() task.cancel(killAllThread) end)
end
if autoAttackThread then
pcall(function() task.cancel(autoAttackThread) end)
end
if autoBlockThread then
pcall(function() task.cancel(autoBlockThread) end)
end
end)
minimizeButton.MouseButton1Click:Connect(toggleMinimize)
expandButton.MouseButton1Click:Connect(toggleMinimize)
-- Make sure character is ready
LocalPlayer.CharacterAdded:Connect(function(newCharacter)
Character = newCharacter
task.wait(1)
updateStatus("READY", Color3.fromRGB(0, 255, 0))
end)
-- Initial status
updateStatus("READY", Color3.fromRGB(0, 255, 0))
-- Signal that script loaded successfully
local function notify(message)
game.StarterGui:SetCore("SendNotification", {
Title = "Saber Aura",
Text = message,
Duration = 3
})
end
notify("Script Loaded Successfully!")
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