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-- SERVICES local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local RootPart = Character:WaitForChild("HumanoidRootPart") getgenv().speed = 150 getgenv().AutoLockBase = false getgenv().AllInOneMode = false -- STORE THE COMPLETE SCRIPT SOURCE FOR RE-EXECUTION getgenv().ScriptSource = getgenv().ScriptSource or game:HttpGet("YOUR_SCRIPT_URL_HERE") -- VARIABLES local collectionZonePosition = nil -- GODMODE & NOCLIP local godModeConnection local function setupCharacter(character) Character = character RootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") -- Noclip all parts for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end -- Godmode health max humanoid.MaxHealth = math.huge humanoid.Health = humanoid.MaxHealth if godModeConnection then godModeConnection:Disconnect() end godModeConnection = humanoid.HealthChanged:Connect(function() if humanoid.Health < humanoid.MaxHealth then humanoid.Health = humanoid.MaxHealth end end) end setupCharacter(Character) LocalPlayer.CharacterAdded:Connect(setupCharacter) -- TELEPORT FUNCTION local function tweenTeleport(toCFrame, speed) if not RootPart then return end local distance = (toCFrame.Position - RootPart.Position).Magnitude local tween = TweenService:Create(RootPart, TweenInfo.new(distance / speed, Enum.EasingStyle.Linear), { CFrame = toCFrame }) tween:Play() tween.Completed:Wait() end -- Helper: Get player's plot local function getPlayerPlot() if not workspace:FindFirstChild("Plots") then return nil end for _, plot in pairs(workspace.Plots:GetChildren()) do local config = plot:FindFirstChild("Config") if config and config:FindFirstChild("Owner") and config.Owner.Value == LocalPlayer then return plot end end return nil end -- Helper: Check if pos is inside BasePart bounds local function isPositionInsidePart(pos, part) local size = part.Size local cf = part.CFrame local relativePos = cf:PointToObjectSpace(pos) return math.abs(relativePos.X) <= size.X/2 and math.abs(relativePos.Y) <= size.Y/2 and math.abs(relativePos.Z) <= size.Z/2 end -- Helper: Check if pos is inside your entire plot (any part) local function isPositionInsidePlot(pos, plot) for _, part in ipairs(plot:GetDescendants()) do if part:IsA("BasePart") then if isPositionInsidePart(pos, part) then return true end end end return false end -- Fire proximity prompts in obj local function firePromptsIn(obj) local success = false for _, prompt in ipairs(obj:GetDescendants()) do if prompt:IsA("ProximityPrompt") then fireproximityprompt(prompt) task.wait(0.1) success = true end end return success end -- Find Foxy outside your base by name keyword (case-insensitive) local function findFoxyByNameKeyword(keyword) local playerPlot = getPlayerPlot() keyword = keyword:lower() for _, obj in ipairs(workspace:GetDescendants()) do local name = obj.Name:lower() if name:find(keyword) then local foxyPos = nil if obj:FindFirstChild("HumanoidRootPart") then foxyPos = obj.HumanoidRootPart.Position elseif obj:IsA("BasePart") then foxyPos = obj.Position end if foxyPos and playerPlot and isPositionInsidePlot(foxyPos, playerPlot) then -- Foxy inside your base: skip it continue end return obj end end return nil end -- Steal Foxy by keyword (used for Radioactive and other animatronics) local function stealFoxyByKeyword(keyword) if not collectionZonePosition then return false, "Please save Collection Zone first!" end local foxy = findFoxyByNameKeyword(keyword) if not foxy then return false, "No animatronic with name '"..keyword.."' found outside your base." end local foxyPos = nil if foxy:FindFirstChild("HumanoidRootPart") then foxyPos = foxy.HumanoidRootPart.Position elseif foxy:IsA("BasePart") then foxyPos = foxy.Position end if not foxyPos then return false, "Cannot find animatronic position." end tweenTeleport(CFrame.new(foxyPos + Vector3.new(0, 5, 0)), getgenv().speed) task.wait(0.3) local interacted = firePromptsIn(foxy) if not interacted then for _, obj in ipairs(workspace:GetPartBoundsInBox(CFrame.new(foxyPos), Vector3.new(20, 20, 20))) do if firePromptsIn(obj) then interacted = true break end end end task.wait(0.8) -- Tween up to 200 studs above animatronic tweenTeleport(CFrame.new(foxyPos + Vector3.new(0, 200, 0)), getgenv().speed) -- Stay in air for 5 seconds task.wait(5) tweenTeleport(CFrame.new(collectionZonePosition + Vector3.new(0, 10, 0)), getgenv().speed) return true, "Animatronic ("..keyword..") stolen!" end -- IMPROVED SERVER HOP FUNCTION local function serverHop() print("DEBUG: Starting server hop...") -- Save all necessary state getgenv().AllInOneEnabled = getgenv().AllInOneMode getgenv().SavedCollectionPos = collectionZonePosition getgenv().SavedSpeed = getgenv().speed getgenv().ShouldReExecute = true -- Add a timestamp to verify the state is fresh getgenv().HopTimestamp = tick() print("DEBUG: Saved state - AllInOne:", getgenv().AllInOneEnabled, "CollectionPos:", getgenv().SavedCollectionPos ~= nil) -- Safe notification if _G.Rayfield then _G.Rayfield:Notify({ Title = "đ Server Hopping Now", Content = "State saved. Re-executing in new server...", Duration = 4 }) task.wait(2) -- Give time for notification to show end -- Try multiple server hop methods local hopSuccess = false -- Method 1: Basic teleport if not hopSuccess then local success = pcall(function() print("DEBUG: Attempting basic teleport...") TeleportService:Teleport(game.PlaceId, LocalPlayer) end) if success then print("DEBUG: Basic teleport initiated") hopSuccess = true end end -- Method 2: Alternative teleport if first fails if not hopSuccess then pcall(function() print("DEBUG: Attempting alternative teleport...") game:GetService("TeleportService"):Teleport(game.PlaceId) hopSuccess = true end) end -- Method 3: HTTP method for different server if not hopSuccess then pcall(function() print("DEBUG: Attempting HTTP server list method...") local HttpService = game:GetService("HttpService") local response = game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100") local data = HttpService:JSONDecode(response) if data and data.data then local servers = {} for _, server in pairs(data.data) do if server.playing < server.maxPlayers and server.id ~= game.JobId then table.insert(servers, server.id) end end if #servers > 0 then local randomServer = servers[math.random(1, #servers)] print("DEBUG: Teleporting to specific server:", randomServer) TeleportService:TeleportToPlaceInstance(game.PlaceId, randomServer, LocalPlayer) hopSuccess = true end end end) end print("DEBUG: Server hop completed, success:", hopSuccess) end -- ENHANCED RE-EXECUTION SYSTEM local function reExecuteScript() print("DEBUG: Re-execution function called") if not getgenv().ShouldReExecute then print("DEBUG: No re-execution flag found") return end print("DEBUG: Re-execution flag found, proceeding...") -- Wait for game to fully load local loadWaitTime = 0 while not game:IsLoaded() and loadWaitTime < 30 do task.wait(0.5) loadWaitTime = loadWaitTime + 0.5 end task.wait(5) -- Additional wait for stability -- Restore saved settings if getgenv().SavedCollectionPos then collectionZonePosition = getgenv().SavedCollectionPos print("DEBUG: Restored collection position:", collectionZonePosition) end if getgenv().SavedSpeed then getgenv().speed = getgenv().SavedSpeed print("DEBUG: Restored speed:", getgenv().speed) end -- Clear the re-execution flag getgenv().ShouldReExecute = false print("DEBUG: Settings restored, waiting for GUI...") -- Wait for Rayfield to be available and then restore All In One mode if getgenv().AllInOneEnabled then task.spawn(function() local attempts = 0 while not _G.Rayfield and attempts < 50 do task.wait(0.2) attempts = attempts + 1 end if _G.Rayfield then print("DEBUG: Rayfield found, notifying re-execution...") _G.Rayfield:Notify({ Title = "â Script Re-Executed Successfully!", Content = "Resuming All In One mode in 3 seconds...", Duration = 4 }) task.wait(3) -- Restore All In One mode getgenv().AllInOneMode = true print("DEBUG: All In One mode re-enabled") -- Find and activate the toggle if it exists task.spawn(function() task.wait(2) if allInOneToggle then allInOneToggle:Set(true) print("DEBUG: All In One toggle activated") end end) else print("DEBUG: Rayfield not found after waiting") end end) end end -- CHECK FOR RE-EXECUTION ON SCRIPT START print("DEBUG: Checking for re-execution flag...") print("DEBUG: ShouldReExecute =", getgenv().ShouldReExecute) print("DEBUG: AllInOneEnabled =", getgenv().AllInOneEnabled) print("DEBUG: HopTimestamp =", getgenv().HopTimestamp) if getgenv().ShouldReExecute then print("DEBUG: Re-execution detected, setting up restoration...") task.spawn(reExecuteScript) end -- RAYFIELD GUI local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() _G.Rayfield = Rayfield -- Store globally for server hop access local Window = Rayfield:CreateWindow({ Name = "Steal A Freddy | KEYLESS + FREE", LoadingTitle = "Loading...", LoadingSubtitle = "By @OriginalTragic", ConfigurationSaving = { Enabled = true, FolderName = "RadioactiveFoxyScript", FileName = "config" } }) local MainTab = Window:CreateTab("Main", 4483362458) -- ALL IN ONE SECTION MainTab:CreateSection("All In One (OP)") local allInOneActive = false local lastRadioactiveFound = tick() local autoLockToggle -- Forward declaration local allInOneToggle -- Forward declaration allInOneToggle = MainTab:CreateToggle({ Name = "All In One (OP) Mode", CurrentValue = getgenv().AllInOneMode or false, -- Restore state if re-executed Callback = function(value) getgenv().AllInOneMode = value allInOneActive = value if value then print("DEBUG: All In One mode enabled") -- Step 1: Auto-save collection zone at CURRENT position when toggle is activated if RootPart then if not collectionZonePosition then collectionZonePosition = RootPart.Position end getgenv().SavedCollectionPos = collectionZonePosition Rayfield:Notify({ Title = "â Step 1: Position Saved", Content = "Collection zone saved at: " .. math.floor(collectionZonePosition.X) .. ", " .. math.floor(collectionZonePosition.Y) .. ", " .. math.floor(collectionZonePosition.Z), Duration = 3 }) else Rayfield:Notify({ Title = "â Error", Content = "Could not save position - RootPart not found", Duration = 3 }) return end -- Step 2: Enable auto-lock base getgenv().AutoLockBase = true lastRadioactiveFound = tick() Rayfield:Notify({ Title = "â Step 2: Auto-Lock Enabled", Content = "Base auto-lock is now active", Duration = 2 }) task.wait(1) Rayfield:Notify({ Title = "đ Step 3: Searching for Radioactive Foxy", Content = "Looking for Radioactive Foxy to steal...", Duration = 3 }) -- Step 3: Start looking for Radioactive Foxy task.spawn(function() local searchAttempts = 0 while allInOneActive and getgenv().AllInOneMode do searchAttempts = searchAttempts + 1 print("DEBUG: Search attempt #" .. searchAttempts) if collectionZonePosition then local foxy = findFoxyByNameKeyword("radioactive") print("DEBUG: Found foxy:", foxy ~= nil) if foxy then -- Found Radioactive Foxy - steal it! lastRadioactiveFound = tick() Rayfield:Notify({ Title = "đ¯ Found Radioactive Foxy!", Content = "Attempting to steal " .. foxy.Name .. "...", Duration = 2 }) local success, message = stealFoxyByKeyword("radioactive") Rayfield:Notify({ Title = success and "â Successfully Stolen!" or "â Steal Failed", Content = success and "Radioactive Foxy stolen and delivered!" or message, Duration = 3 }) -- Reset search attempts after successful steal searchAttempts = 0 else -- No Radioactive Foxy found local timeSinceFound = tick() - lastRadioactiveFound -- Show search progress every 10 attempts (20 seconds) if searchAttempts % 10 == 0 then local remaining = math.max(0, 30 - math.floor(timeSinceFound)) Rayfield:Notify({ Title = "đ Still Searching... (Attempt " .. searchAttempts .. ")", Content = "No Radioactive Foxy found. Server hop in " .. remaining .. "s", Duration = 2 }) end -- If no Radioactive Foxy found for 30 seconds, server hop if timeSinceFound > 30 then print("DEBUG: 30 seconds passed, initiating server hop") Rayfield:Notify({ Title = "đ No Radioactive Foxy Found", Content = "Server hopping and re-executing script...", Duration = 4 }) task.wait(2) serverHop() break end end else Rayfield:Notify({ Title = "â Error", Content = "Collection zone not set!", Duration = 2 }) break end -- Wait 2 seconds before next search attempt for i = 1, 20 do if not allInOneActive or not getgenv().AllInOneMode then break end task.wait(0.1) end end end) -- Auto-lock base loop (runs simultaneously) task.spawn(function() while allInOneActive and getgenv().AllInOneMode do local playerPlot, lockTimeValue if workspace:FindFirstChild("Plots") then for _, plot in pairs(workspace.Plots:GetChildren()) do local config = plot:FindFirstChild("Config") if config and config:FindFirstChild("Owner") and config.Owner.Value == LocalPlayer then playerPlot = plot lockTimeValue = config:FindFirstChild("LockTime") break end end end if lockTimeValue and playerPlot then local spammedBeforeZero = false local spammedAtZero = false while (allInOneActive and getgenv().AllInOneMode) and (not spammedBeforeZero or not spammedAtZero) do local currentLockTime = lockTimeValue.Value if currentLockTime <= 0.1 and not spammedBeforeZero then for _, part in ipairs(playerPlot:GetDescendants()) do if part:IsA("TouchTransmitter") and part.Parent and part.Parent:IsA("BasePart") then local basePart = part.Parent firetouchinterest(RootPart, basePart, 0) task.wait(0.01) firetouchinterest(RootPart, basePart, 1) end end spammedBeforeZero = true elseif currentLockTime <= 0 and not spammedAtZero then for _, part in ipairs(playerPlot:GetDescendants()) do if part:IsA("TouchTransmitter") and part.Parent and part.Parent:IsA("BasePart") then local basePart = part.Parent firetouchinterest(RootPart, basePart, 0) task.wait(0.01) firetouchinterest(RootPart, basePart, 1) end end spammedAtZero = true end task.wait(0.1) end end task.wait(0.3) end end) else -- Disable everything when All In One is turned off getgenv().AutoLockBase = false getgenv().AllInOneEnabled = false print("DEBUG: All In One mode disabled") Rayfield:Notify({ Title = "âšī¸ All In One Disabled", Content = "All automated functions stopped", Duration = 2 }) end end }) -- Enhanced character respawn handling LocalPlayer.CharacterAdded:Connect(function(newCharacter) print("DEBUG: Character respawned") task.wait(3) -- Wait for character to fully load -- Re-setup character setupCharacter(newCharacter) -- If we're in the middle of re-execution, teleport back to collection zone if getgenv().ShouldReExecute and getgenv().SavedCollectionPos then print("DEBUG: Teleporting to saved collection zone after respawn") local newRootPart = newCharacter:WaitForChild("HumanoidRootPart") task.spawn(function() task.wait(2) if newRootPart and getgenv().SavedCollectionPos then tweenTeleport(CFrame.new(getgenv().SavedCollectionPos + Vector3.new(0, 10, 0)), getgenv().speed) end end) end end) -- ADDITIONAL RE-EXECUTION CHECK (Multiple methods) task.spawn(function() task.wait(8) -- Wait longer for everything to initialize print("DEBUG: Secondary re-execution check...") print("DEBUG: ShouldReExecute =", getgenv().ShouldReExecute) print("DEBUG: AllInOneEnabled =", getgenv().AllInOneEnabled) if getgenv().ShouldReExecute or getgenv().AllInOneEnabled then print("DEBUG: Triggering delayed re-execution...") reExecuteScript() end end) MainTab:CreateSection("Radioactive Foxy Steal") -- Radioactive Foxy Controls MainTab:CreateButton({ Name = "Steal Radioactive Foxy", Callback = function() local success, message = stealFoxyByKeyword("radioactive") Rayfield:Notify({ Title = success and "â Success" or "â Error", Content = message, Duration = 3, Image = 4483362458 }) end }) local autoStealRadioactive = false MainTab:CreateToggle({ Name = "Auto Steal Radioactive (0.5s)", CurrentValue = false, Callback = function(value) autoStealRadioactive = value if value then task.spawn(function() while autoStealRadioactive do local success, message = stealFoxyByKeyword("radioactive") Rayfield:Notify({ Title = success and "â Auto Success" or "â Auto Error", Content = message, Duration = 2 }) for i = 1, 5 do if not autoStealRadioactive then break end task.wait(0.1) end end end) end end }) -- Other Animatronic Steal (Text Input) MainTab:CreateSection("Other Animatronic Steal") local animatronicName = "Pizzeria God" -- default value local inputBox = MainTab:CreateInput({ Name = "Enter Animatronic Name", PlaceholderText = "Type animatronic name here", RemoveTextAfterFocusLost = false, Callback = function(text) animatronicName = text end }) MainTab:CreateButton({ Name = "Steal Entered Animatronic", Callback = function() if not animatronicName or animatronicName == "" then Rayfield:Notify({ Title = "Error", Content = "Please enter an animatronic name!", Duration = 2 }) return end local success, message = stealFoxyByKeyword(animatronicName) Rayfield:Notify({ Title = success and "â Success" or "â Error", Content = message, Duration = 3, Image = 4483362458 }) end }) local autoStealAnimatronic = false MainTab:CreateToggle({ Name = "Auto Steal Entered Animatronic (0.5s)", CurrentValue = false, Callback = function(value) autoStealAnimatronic = value if value then task.spawn(function() while autoStealAnimatronic do if animatronicName and animatronicName ~= "" then local success, message = stealFoxyByKeyword(animatronicName) Rayfield:Notify({ Title = success and "â Auto Success" or "â Auto Error", Content = message, Duration = 2 }) else Rayfield:Notify({ Title = "Error", Content = "Please enter an animatronic name!", Duration = 2 }) end for i = 1, 5 do if not autoStealAnimatronic then break end task.wait(0.1) end end end) end end }) -- Auto Lock Base toggle with improved lock spam timing MainTab:CreateSection("Auto Lock Base") autoLockToggle = MainTab:CreateToggle({ Name = "Auto Lock Base", CurrentValue = false, Callback = function(value) getgenv().AutoLockBase = value if value then task.spawn(function() while getgenv().AutoLockBase do local playerPlot, lockTimeValue if workspace:FindFirstChild("Plots") then for _, plot in pairs(workspace.Plots:GetChildren()) do local config = plot:FindFirstChild("Config") if config and config:FindFirstChild("Owner") and config.Owner.Value == LocalPlayer then playerPlot = plot lockTimeValue = config:FindFirstChild("LockTime") break end end end if lockTimeValue and playerPlot then local spammedBeforeZero = false local spammedAtZero = false while getgenv().AutoLockBase and (not spammedBeforeZero or not spammedAtZero) do local currentLockTime = lockTimeValue.Value if currentLockTime <= 0.1 and not spammedBeforeZero then for _, part in ipairs(playerPlot:GetDescendants()) do if part:IsA("TouchTransmitter") and part.Parent and part.Parent:IsA("BasePart") then local basePart = part.Parent firetouchinterest(RootPart, basePart, 0) task.wait(0.01) firetouchinterest(RootPart, basePart, 1) end end spammedBeforeZero = true elseif currentLockTime <= 0 and not spammedAtZero then for _, part in ipairs(playerPlot:GetDescendants()) do if part:IsA("TouchTransmitter") and part.Parent and part.Parent:IsA("BasePart") then local basePart = part.Parent firetouchinterest(RootPart, basePart, 0) task.wait(0.01) firetouchinterest(RootPart, basePart, 1) end end spammedAtZero = true end task.wait(0.1) end Rayfield:Notify({ Title = "â Auto Lock Completed", Content = "Base locked successfully!", Duration = 3 }) end task.wait(0.3) end end) end end }) -- Collection Zone Buttons and speed slider MainTab:CreateButton({ Name = "Save Collection Zone", Callback = function() if RootPart then collectionZonePosition = RootPart.Position getgenv().SavedCollectionPos = collectionZonePosition Rayfield:Notify({ Title = "Saved", Content = "Collection Zone Saved", Duration = 3 }) else Rayfield:Notify({ Title = "Error", Content = "RootPart not found", Duration = 3 }) end end }) MainTab:CreateButton({ Name = "Teleport to Collection Zone", Callback = function() if collectionZonePosition then tweenTeleport(CFrame.new(collectionZonePosition + Vector3.new(0, 10, 0)), getgenv().speed) else Rayfield:Notify({ Title = "Error", Content = "No Zone Saved", Duration = 3 }) end end }) MainTab:CreateSlider({ Name = "Teleport Speed", Range = {10, 200}, Increment = 5, CurrentValue = getgenv().speed, Callback = function(v) getgenv().speed = v end }) -- Manual Server Hop Button MainTab:CreateSection("Server Management") MainTab:CreateButton({ Name = "Server Hop & Re-Execute", Callback = function() Rayfield:Notify({ Title = "đ Manual Server Hop", Content = "Hopping and re-executing script...", Duration = 3 }) task.wait(2) serverHop() end }) -- Final initialization check for re-execution task.spawn(function() task.wait(10) -- Final check after everything is loaded if getgenv().AllInOneEnabled and not getgenv().AllInOneMode then print("DEBUG: Final check - enabling All In One mode") if allInOneToggle then allInOneToggle:Set(true) else getgenv().AllInOneMode = true end end end) -- Loaded notification Rayfield:Notify({ Title = "Made By @OriginalTragic", Content = "Thanks To @aggot For Teleport Source", Duration = 4 })
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