local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character local HumanoidRootPart -- Cooldown to prevent spamming the parry local parryCooldown = 0.5 -- Time between each parry action (in seconds) local lastParryTime = 0 -- Initialize character and HumanoidRootPart local function initializeCharacter() Character = LocalPlayer.Character if not Character then Character = LocalPlayer.CharacterAdded:Wait() end HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") end initializeCharacter() -- Handle when the character is added/re-spawned LocalPlayer.CharacterAdded:Connect(function(newChar) Character = newChar HumanoidRootPart = newChar:WaitForChild("HumanoidRootPart") end) RunService.Heartbeat:Connect(function() if not Character or not Character.Parent then initializeCharacter() return end -- Check cooldown before doing anything if (tick() - lastParryTime) < parryCooldown then return end local shouldParry = false local myPos = HumanoidRootPart.Position local parryDistance = 13.5 -- Distance to check for enemies -- Look for nearby enemies and check if they are holding a parry-able tool for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local targetChar = player.Character local targetHRP = targetChar:FindFirstChild("HumanoidRootPart") if targetHRP and (myPos - targetHRP.Position).Magnitude <= parryDistance then -- Check if the player is holding a tool that can be parried for _, item in ipairs(targetChar:GetChildren()) do if item:IsA("Tool") and item:GetAttribute("Parry") then shouldParry = true break end end end end if shouldParry then break end end if shouldParry then -- Perform the parry action without animation or visual effects -- Example: Deal damage to the attacking player, block the attack, or apply any effect -- If you want to trigger something here (like a sound, a special effect, or a damage block), you can add it. -- Update the last parry time to handle cooldown lastParryTime = tick() end end) print("Parry mechanic activated without animation.")