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local Config = {
BoxesEnabled = true,
NamesEnabled = false,
TracersEnabled = false,
EnemyColor = Color3.fromRGB(255, 0, 4),
HitboxSize = Vector3.new(10, 10, 10),
HitboxTransparency = 1,
ShowNotifications = true
}
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local ESPFolder = Instance.new("Folder", game.CoreGui)
ESPFolder.Name = "CustomESP"
local function Notify(title, text, duration)
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Icon = "",
Duration = duration or 3
})
end
Notify("Frontlines ( Keyless )", "Loading...", 5)
local startTime = os.clock()
local function CreateBox(model)
local box = Instance.new("BoxHandleAdornment")
box.Name = "ESP_Box"
box.Size = Vector3.new(4, 5, 1)
box.Color3 = Config.EnemyColor
box.Transparency = 0.7
box.AlwaysOnTop = true
box.Adornee = model:FindFirstChild("HumanoidRootPart")
box.ZIndex = 10
box.Parent = ESPFolder
return box
end
local function CreateLabel(model)
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "ESP_Label"
billboardGui.Size = UDim2.new(0, 100, 0, 30)
billboardGui.AlwaysOnTop = true
billboardGui.StudsOffset = Vector3.new(0, 2, 0)
billboardGui.Adornee = model:FindFirstChild("HumanoidRootPart")
billboardGui.Parent = ESPFolder
local nameLabel = Instance.new("TextLabel")
nameLabel.Name = "NameLabel"
nameLabel.Size = UDim2.new(1, 0, 1, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.TextColor3 = Config.EnemyColor
nameLabel.Text = "Enemy"
nameLabel.TextScaled = true
nameLabel.Font = Enum.Font.SourceSansBold
nameLabel.Parent = billboardGui
return billboardGui
end
local function CreateTracer(model)
local line = Instance.new("LineHandleAdornment")
line.Name = "ESP_Tracer"
line.Color3 = Config.EnemyColor
line.Transparency = 0.7
line.AlwaysOnTop = true
line.ZIndex = 10
line.Adornee = workspace.Terrain
line.Parent = ESPFolder
return line
end
local TrackedEnemies = {}
local function UpdateESP()
for model, espElements in pairs(TrackedEnemies) do
if model and model:FindFirstChild("HumanoidRootPart") then
local rootPart = model:FindFirstChild("HumanoidRootPart")
if espElements.Box then
espElements.Box.Adornee = rootPart
espElements.Box.Visible = Config.BoxesEnabled
end
if espElements.Label then
espElements.Label.Adornee = rootPart
espElements.Label.Enabled = Config.NamesEnabled
end
if espElements.Tracer then
espElements.Tracer.Visible = Config.TracersEnabled
if Config.TracersEnabled then
espElements.Tracer.Adornee = workspace.Terrain
espElements.Tracer.Length = (rootPart.Position - Camera.CFrame.Position).Magnitude
espElements.Tracer.CFrame = CFrame.new(Camera.CFrame.Position, rootPart.Position) * CFrame.new(0, 0, -espElements.Tracer.Length/2)
end
end
else
if espElements.Box then espElements.Box:Destroy() end
if espElements.Label then espElements.Label:Destroy() end
if espElements.Tracer then espElements.Tracer:Destroy() end
TrackedEnemies[model] = nil
end
end
end
local function IsEnemy(model)
if model.Name == "soldier_model" and model:IsA("Model") and not model:FindFirstChild("friendly_marker") then
return true
end
return false
end
local function ApplyHitbox(model)
if not model:FindFirstChild("HumanoidRootPart") then return end
local pos = model:FindFirstChild("HumanoidRootPart").Position
for _, bp in pairs(workspace:GetChildren()) do
if bp:IsA("BasePart") then
local distance = (bp.Position - pos).Magnitude
if distance <= 5 then
bp.Transparency = Config.HitboxTransparency
bp.Size = Config.HitboxSize
end
end
end
end
local function AddESP(model)
if not model:FindFirstChild("HumanoidRootPart") then
-- Wait for HumanoidRootPart to load
task.spawn(function()
local tries = 0
while tries < 10 and not model:FindFirstChild("HumanoidRootPart") do
tries = tries + 1
task.wait(0.1)
end
if model:FindFirstChild("HumanoidRootPart") then
AddESP(model)
end
end)
return
end
local espElements = {}
espElements.Box = CreateBox(model)
espElements.Label = CreateLabel(model)
espElements.Tracer = CreateTracer(model)
TrackedEnemies[model] = espElements
ApplyHitbox(model)
if Config.ShowNotifications then
Notify("ESP Script", "New enemy detected", 3)
end
end
for _, model in pairs(workspace:GetDescendants()) do
if IsEnemy(model) then
AddESP(model)
end
end
workspace.DescendantAdded:Connect(function(descendant)
task.wait(0.5) -- Small delay to ensure the model is fully loaded
if IsEnemy(descendant) then
AddESP(descendant)
end
end)
workspace.DescendantRemoving:Connect(function(descendant)
if TrackedEnemies[descendant] then
local elements = TrackedEnemies[descendant]
if elements.Box then elements.Box:Destroy() end
if elements.Label then elements.Label:Destroy() end
if elements.Tracer then elements.Tracer:Destroy() end
TrackedEnemies[descendant] = nil
end
end)
RunService:BindToRenderStep("UpdateESP", 1, UpdateESP)
local finishTime = os.clock()
local loadTime = finishTime - startTime
local loadRating = loadTime < 1 and "High End Device" or loadTime < 2 and "Medium End Device" or loadTime < 4 and "Low End Device" or "Low End Device"
Notify("ESP Script", string.format("Loaded In %.2f Seconds - %s", loadTime, loadRating), 5)
local function ToggleBoxes(enabled)
Config.BoxesEnabled = enabled
end
local function ToggleNames(enabled)
Config.NamesEnabled = enabled
end
local function ToggleTracers(enabled)
Config.TracersEnabled = enabled
end
return {
ToggleBoxes = ToggleBoxes,
ToggleNames = ToggleNames,
ToggleTracers = ToggleTracers,
SetColor = function(color) Config.EnemyColor = color end,
SetHitboxSize = function(size) Config.HitboxSize = size end,
SetHitboxTransparency = function(trans) Config.HitboxTransparency = trans end,
ToggleNotifications = function(enabled) Config.ShowNotifications = enabled end,
CleanUp = function()
RunService:UnbindFromRenderStep("UpdateESP")
for model, elements in pairs(TrackedEnemies) do
if elements.Box then elements.Box:Destroy() end
if elements.Label then elements.Label:Destroy() end
if elements.Tracer then elements.Tracer:Destroy() end
end
TrackedEnemies = {}
ESPFolder:Destroy()
end
}
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