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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LocalPlayer = Players.LocalPlayer

local Character
local HumanoidRootPart

local function initializeCharacter()
    Character = LocalPlayer.Character
    if not Character then
        Character = LocalPlayer.CharacterAdded:Wait()
    end
    HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
end

initializeCharacter()

LocalPlayer.CharacterAdded:Connect(function(newChar)
    Character = newChar
    HumanoidRootPart = newChar:WaitForChild("HumanoidRootPart")
end)

RunService.RenderStepped:Connect(function()
    if not Character or not Character.Parent then
        initializeCharacter()
        return
    end

    local shouldParry = false
    local myPos = HumanoidRootPart.Position

    for , player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character then
            local targetChar = player.Character
            local targetHRP = targetChar:FindFirstChild("HumanoidRootPart")

            if targetHRP and (myPos - targetHRP.Position).Magnitude <= 12.8 then
                for , item in ipairs(targetChar:GetChildren()) do
                    if item:IsA("Tool") and item:GetAttribute("Parry") then
                        shouldParry = true
                        break
                    end
                end
                if shouldParry then break end
            end
        end
    end

    if shouldParry then
        VirtualInputManager:SendMouseButtonEvent(0, 0, 1, true, game, 1)
        task.wait(0.5)
        VirtualInputManager:SendMouseButtonEvent(0, 0, 1, false, game, 1)
    end
end)

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