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Paste #49717: No description
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Pasted by Anonymous Coward
-- Place this script in a LocalScript or a Script within the player's character or combat system
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local blockAnimation = Instance.new("Animation")
blockAnimation.AnimationId = "rbxassetid://BLOCK_ANIMATION_ID" -- Replace with the correct animation ID
local parryCooldown = 0.5 -- Time between each parry action
local parryActive = true -- We start with the parry being active (can change to false for cooldown)
-- Parry detection function (this is triggered when an attack is received)
local function onAttackReceived(otherPart)
if parryActive then
-- Check if the part that touched belongs to an enemy character (has a humanoid)
if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild("Humanoid") then
-- Simulate a successful parry (depending on your attack system)
-- Play the block animation on successful parry
humanoid:LoadAnimation(blockAnimation):Play()
-- Set a cooldown to avoid spamming parries
parryActive = false
-- Add a delay to reset the parry cooldown
wait(parryCooldown)
parryActive = true
end
end
end
-- Function to start the parry action (triggered by player input)
local function startParry()
if not parryActive then return end
-- Set parryActive to false temporarily to avoid spamming
parryActive = false
-- Wait for the parry window (e.g., until the next attack hits)
wait(0.1) -- Adjust the timing window for the parry to work
-- After the window, reset the parry state
parryActive = true
end
-- Trigger startParry when the M2 (right mouse button) is pressed
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
-- Trigger the parry on M2 (right mouse button) press
startParry()
end
end)
-- Connect attack received (you can further adjust to listen for the exact attack)
character:WaitForChild("HumanoidRootPart").Touched:Connect(onAttackReceived)
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